Starfleet Marines Corps History and Equipment
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The Starfleet Marine Corps is not a department that was present at the founding of the Federation in 2161. United Earth Starfleet, the forerunner organization to the Federation's Starfleet, borrowed personnel from Military Assault Command Operations, also known as MACOs, to fulfill the ground assault role for starships and act as an extra protective force. Once folded into the Federation, the United Earth Space Probe Agency Starfleet became the United Federation of Planets Starfleet, but Military Assault Command Operations stayed separate.

For nearly a century and a half, the MACO office at West Point, New York, was an independent body, comprised of trained military personnel and Starfleet officers in brevet positions within the structure, lending tactical expertise and advanced training facilities for Starfleet Security. Officer and enlisted exchange was common between the two organizations; Starfleet Security saw that the training was valuable for keeping their personnel sharp, and the MACOs benefited from the mobility of the Starfleet organization.

Merging with Starfleet

Starfleet had been eying the MACO structure for quite some time, envious of the special operations structure that the MACOs had developed. In turn, the MACOs relied very heavily on Starfleet to ferry them around, and their harmonious relationship often brought up talks about their merging. Several times, there was unsuccessful efforts to have the MACO structure join Starfleet. The most worthwhile movements for this were put on hold in 2293, after the Klingon Empire and the Federation entered into the Khitomer Accords, and several MACO bases of operations were no longer needed along the Klingon border. Also, an embarrassment occurred when Colonel West, tactical advisor to the President, was discovered to be in the Cartwright conspiracy, and was killed during a botched assassination attempt of both the President and the Klingon Chancellor.

Other parts of Starfleet, the people who wanted Starfleet to continue on the science and exploration and to be less viewed as a military force, kept pushing the MACO structure away. Several Starfleet captains denied their own personnel training at West Point due to this conflict; some even were very prejudiced towards the people that had received the training, a feeling that still runs through Starfleet to this day. Considerable conventional resistance was encountered at every step of the way, with Starfleet's peaceful exploration pushing the MACO structure away. From 2295 to well into the 2310s, this was the situation.

MACO merged with Starfleet on 10 November 2320, after tensions with the Klingon Empire and the start of a Cardassian-Federation conflict stretched Starfleet Security too thin to guarantee the safety and security of the Federation. An Executive Order issued by the Federation President at the time and ratified by the Federation Council amended the charter of Starfleet to form the department known as the Starfleet Marine Corps.

2320 to the Dominion War

Almost immediately, there were challenges for the newly-minted department. Members of the Joint Chiefs of Starfleet were unhappy about having to devote resources to the new department, and the exploration arms, particularly Science, did not like the Marines in Starfleet, and wanted them removed. The President mandating their merger and creation created a lot of resentment overnight.

Regardless, the Starfleet Marine Corps was pressed into service right away, setting up bases of operations along the Cardassian border, as well as the Gorn and Tholian border regions. The Marines were also always the first ones to react to Talarian invasions during the Talarian Wars of the early to mid 24th centuries. With a technological advantage, the Marines had the upper hand in most of the conflicts, but suffered from a shortage of manpower in the beginning as the troops were deployed at first very sparsely along all the border regions, then increased as time progressed and the new department's training numbers increased exponentially.

Battle wasn't the only thing the Marines were used for. When a Federation member asked for a peacekeeping force to enter their planet, the Marine Corps was asked in to represent the Federation. Marines were first used as the first line of defense for all Federation embassies scattered around the galaxy in 2339, and, in a joint operation with Starfleet Security, still make up Federation Embassy Security to this day.

Starfleet Security has always eyed the Marines with scrutiny. Several attempts during this time were made to convince the sitting Federation President to dissolve the Marine Corps into Starfleet Security's numbers, as they felt Security's usage in these situations was more optimal. This has caused a rivalry in between the Marine Corps and the rest of Starfleet, most of the time friendly but sometimes heated. However, Marine usefulness was about to be put to the ultimate test. Already a few skirmishes with the Klingons in the corridor in between the Cardassian and Klingon empires had been fought in 2372 and 2373, and when formal war broke out between the Federation and the Dominion in late 2373, the Marine Corps was ready.

Dominion War

The Dominion War started in late 2373, and the Marines were there to answer the call of battle. Being a mobile infantry corps armed with advanced weaponry, Marine bases were the only places to at least hold their lines during the first assault of Cardassian and Dominion troops on the ground along the Cardassian border.

The ground operations during the First Battle of Chin'toka was fought mainly with Marines and Klingons working side by side, representing a joint operations in mind that quelled some of the distrust of the former combatants in the brief Federation-Klingon conflicts of 2372. Further operations include three failed operations to retake Betazed in 2374 and the fourth successful push in a joint operation with Reman commandos in 2375.

Post Dominion War

After the Dominion War, the state of the Federation was quite different than before. Most of the commanders in Starfleet and politicians in the Federation were more cautious, and the usefulness of the Starfleet Marine Corps once and for all was sealed after their list of ground assault victories. They were pressed again into service, but the abundance of numbers of a Marine unit in a peacetime Federation meant that many could either retire or get trained into different departments, keeping their Marine rank while going into starship operation command. Starting in 2376, Marines were allowed to wear different colored collars instead of their traditional Marine colors when permanently assigned to a different department in Starfleet, such as Command. However, no Marine has been permitted to join Starfleet Medical or Starfleet Sciences department per mandate, but medical and science personnel can join the Marine Corps, though this practice is rare.

Marine ships were also commissioned. Commanded solely by Marines, these were pure combat vessels assigned to peacekeeping and trouble spots around the Federation, or as troop transports for larger forces. These Marine ships had a reputation for going where Starfleet captains dare not tread. Generally, these vessels also did not have any science facilities onboard, as per the new mindsets from the Dominion War.

Marines were still used in battle, though. Marines were used to defend against an expeditionary force of rogue Remans found in 2379 to be assaulting several places along the Romulan Neutral Zone, as well as being instrumental in the Gorn War of 2382. Today, there are many Marines assigned to the Raeyan Sector, Theta Antares Sector and along the Romulan and Klingon borders.

Organization

Starfleet Marine Corps is one of the only departments in Starfleet to not have a base of operations in San Francisco. Because of the merging of Starfleet and the MACO organization, the command office and officer academy facilities were located in West Point, New York, and it was elected to continue operations at this facility for the Marines instead of building a new facility altogether in San Francisco, as the expenses to relocate were considered too costly at the time.

The Starfleet Marine Corps Officer Academy is also located at West Point, with basic training facilities in several locations throughout the Federation. This way, basic recruits do not have to travel to Earth from the edges of the Federation.

The Commandant of the Marine Corps is the highest-ranking officer of the Starfleet Marine Corps; though he may not be the senior officer by time in grade. He is both the symbolic and functional head of the Corps, and holds a position of very high esteem among Marines. The Commandant has the responsibility to man, train, and equip the Marine Corps. He or she does not serve as a direct battlefield commander. The Commandant is a member of the Joint Chiefs of Staff, and reports to the Secretary of Starfleet.

The Assistant Commandant of the Marine Corps acts as a deputy to the Commandant. The Sergeant Major of the Marine Corps is the senior enlisted Marine, and acts as an advisor to the Commandant. Headquarters Marine Corps comprises the rest of the Commandant's counsel and staff, with deputy commandants that oversee various aspects of the Corps assets and capabilities.

The current Commandant is Marshal Kyla Davis.

Rank Structure

Unlike the rest of Starfleet, the Starfleet Marine Corps has a separate rank structure, which is a nod back to the days of the MACOs. Since a Marine is never an ex-Marine (without a dishonorable discharge), he/she may keep their Marine rank as their primary rank, even if they move on to other departments and responsibilities within Starfleet which are not serviced by the SFMC.

Officers

Commissioned Officers are distinguished from other officers by their commission, which is the formal written authority, issued in the name of the Federation President, that confers the rank and authority of a Marine Officer. Commissioned officers carry the "special trust and confidence" of the Federation President.
Officer Grade Insignia Title Abbreviation
O-1
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Second Lieutenant 2ndLt
O-2
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First Lieutenant 1stLt
O-3
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Captain Capt
O-4
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Major Maj
O-5
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Lieutenant Colonel LtCol
O-6*
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Colonel
A-1
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Brigadier General BGen
A-2
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Major General MajGen
A-3
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Lieutenant General LtGen
A-4
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General Gen
A-5
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Marshal Marsh

Warrant Officers

Warrant Officers are primarily former enlisted experts in a specific specialized field, and provide leadership generally only within that speciality.

Warrant Grade Insignia Title Abbreviation
W-1
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Warrant Officer WO
W-2
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Chief Warrant Officer 1 CWO1
W-3
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Chief Warrant Officer 2 CWO2
W-4
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Chief Warrant Officer 3 CWO3

Enlisted

Enlisted Marines in the pay grades E-1 to E-3 make up the bulk of the Corps' ranks, usually referred to simply as "Marines" or "junior Marines". Although they do not technically hold leadership ranks, the Corps' ethos stresses leadership among all Marines, and junior Marines are often assigned responsibility normally reserved for superiors. Those in the pay grades of E-4 and E-5 are non-commissioned officers (NCOs). They primarily supervise junior Marines and act as a vital link with the higher command structure, ensuring that orders are carried out correctly. Marines E-6 and higher are Staff Non-Commissioned Officers (SNCOs), charged with supervising NCOs and acting as enlisted advisors to the command.

The Sergeant Major of the Fleet is a unique rank and billet conferred on the senior enlisted Marine of a particular fleet within Starfleet, recommended by the Fleet Commanding Officer and approved by the Commandant of the Starfleet Marine Corps.

The Sergeant Major of the Marine Corps is a unique rank and billet conferred on the senior enlisted Marine of the entire Marine Corps, personally selected by the Commandant.

Enlisted Grade Insignia Title Abbreviation
E-1
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Private Pvt
E-2
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Private First Class PFC
E-3
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Lance Corporal LCpl
E-4
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Corporal Cpl
E-5
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Sergeant Sgt
E-6
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Staff Sergeant SSgt
E-7
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Gunnery Sergeant GySgt
E-8
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Master Sergeant MSgt
E-9
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Master Gunnery Sergeanty MGySgt
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Sergeant Major
SgtMaj
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Sergeant Major of the Marine Corps
SgtMajMarCor

Occupational Specialty

Unlike other departments of Starfleet, the Marine Corps shares its personnel with several other groups, which leads to Marines having several different, diverse duties. Marines can generally be found in every department except Science and Medical, which are not trained by Marines for logistical reasons.

The Military Occupational Specialty (MOS) is a system of job classification. Using a four digit code, it designates what field and specific occupation a Marine performs. Segregated between officer and enlisted, the MOS determines the staffing of a unit. Some MOSs change with rank to reflect supervisory positions, others are secondary and represent a temporary assignment outside of a Marine's normal duties or special skill.

This also determines what color of shirt the Marine can wear. Assignment to any of the codes that have responsibilities where the Marine directly reports to another Starfleet department, the Marine can use the shirt color of that department. For example, a Marine whom commands a starship that is deployed as part of a fleet can elect to wear the red uniform shirt with their Marine rank.

Deployment

Marines can be deployed in three different ways: as a detachment aboard a starship, as a fast-attack ground attack deployment force from a sector marine base, or as logistical support for both Marines and other departments of Starfleet.

Organizationally, the Starfleet Marine Corps is divided into groups, each having a different level of organization. This would be optimal for a battlefield deployment structure, but is not necessary for Marines assigned in other departments. The Marine organization is as follows:

A fire team consists of four Marine infantry - the team leader/rifleman (Type-IVb), a rifleman (Type-IVb), a grenadier (Type-IIb/MPAR) and a heavy gunner (AGL and Phaser Carbine/Phaser Sniper). The team leader is either a Lance Corporal or a Corporal.
A squad is comprised of two to four fire teams, plus a Corporal or Sergeant to command it.

A platoon is comprised of three to four squads, plus a Starfleet Medical Corpsman, Platoon Sergeant (usually a Staff Sergeant or Gunnery Sergeant) and a junior officer (Second Lieutenant or First Lieutenant). The Platoon Sergeant advises the CO, as the junior officer is generally fresh out of the Academy with no experience.

A company is comprised of three to five platoons, plus a senior Starfleet Medical Corpsman, a clerk, a police sergeant (either a Corporal or Sergeant), a training NCO, the company Gunnery Sergeant, First Sergeant, Executive Officer and Commanding Officer, usually led by a Captain or a Major.

All groups larger than a company have a company of support staff attached along with it with the equivalent of four platoons, for clerical work for the group.

A battalion is comprised of three to four companies, plus the command company. The Commanding Officer of a battalion is usually either a Lieutenant Colonel or a Colonel, and has a Sergeant Major.

A regiment is comprised of three to four battalions, usually led by a Colonel.
A brigade is comprised of three to five regiments of Marines, usually led by a Brigadier General.
A division is comprised of four brigades of Marines, usually led by a Major General.
An expeditionary unit is comprised of three divisions, usually led by a Lieutenant General.
An expeditionary force is comprised of three expeditionary units, usually led by a General.

Currently in Starfleet, there are six expeditionary forces that comprise the Starfleet Marine Corps:

1st Marine Expeditionary Force
2nd Marine Expeditionary Force
3rd Marine Expeditionary Force
4th Marine Expeditionary Force
5th Marine Expeditionary Force
6th Marine Expeditionary Force

There was previously a 7th Marine Expeditionary Force, which is one utilized during major wartime. It was last used during the Dominion War, when the numbers had to be swelled to defend the borders of the Federation.

Starship Detachment

For a listing of the primary Marine positions in a starship detachment, see the Marine Corps Detachment article.

When a detachment is used on a Starfleet ship or base, the following table is the Marine deployment available for the size of ship, and recommended maximum ranks for the Marine detachment on board. This is not set in stone, however, as many Marine Detachment Commanding Officers (MARDETCO) on Starfleet ships and bases hold more than one job, including Strategic Operations, Intelligence, Security and Tactical.

Missions

The Starfleet Marine Corps are utilized in many different ways during missions both on starships and on their own. Specialty training exists for some of the missions that a Starfleet Marine is expected to undertake, but the majority of the missions, any Marine can participate in.

This is not a comprehensive list. Each Marine can also be assigned to different departments on a temporary basis, depending on any specialized training

Military Assault

Every Marine in the Starfleet Marine Corps is qualified as an infantryman; as such, they are the ideal ground troops out of all Starfleet departments, surpassing Starfleet Security in effectiveness on the ground. Marine forces are the first boots on the ground during many of the major operations over the last few decades, including the First Battle of Chin'toka and the retaking of Betazed during the Dominion War, and the retaking of Cestus 3 during the Federation-Gorn War of 2383.

Military assault troops also participate in peacekeeping actions, protection of indigenous peoples during humanitarian missions, when the threat assessment is high. The Starfleet Marine Corps is used during various missions within the Federation and outside the Federation when requested.

Embassy Protection and Presidential Security Detail

The Starfleet Marine Corps has the prestigious honor of being the department selected for all Federation foreign embassies as the main protection force and security, as well as responsible for all Federation presidential security details for the President and cabinet at the capital in Paris, France.

This particular function has been disputed with Starfleet Security. A Federation Presidential mandate as of 2380 extends this arrangement for another ten years, when this duty will be studied and reviewed further.

Special Forces

Special Forces is a small branch of the Starfleet Marine Corps, but important. Unlike main military assault operations, which are often large-scale and public, Special Forces missions are generally classified and small, using subtle moves and surgical strikes to complete objectives for the Federation which the public is usually unaware of until after the operation is complete, if at all.

Out of the roughly five million Marines in Starfleet, only about 100,000 of them are involved with Marine Special Forces.

Planetary Search and Rescue

Not all Marine Corps jobs involve fighting. The Marice Corps are involved in many Search and Rescue operations in hostile terrain. Marine training is such that they must be able to survive in many hostile environments; many of these people are perfect for searching planets where traditional scanning technology is inhibited, or the area is physically hard to reach to extract people. Marine groups are perfect for these types of operations.

In addition to the standard basic training, Marines must pass advanced first aid courses and a three month survival course.

Starfighter Piloting

Working jointly with Starfleet Starfighter Corps, the Marines operate wings of Peregrine Class starfighters and Warhammer Class runabouts to assist Marine operations in space and on the ground, when starships are not around to support ground operations. Marine flight officers also drive landing craft for the Starfleet Marine Corps.

In order to qualify, in addition to the basic Marine training, starfighter pilots must complete flight training, survival, and advanced starfighter combat classes. Marines in this role use the white Starfighter Corps undershirt, but still report to the Marine Corps in an operational capacity.

Starship Operations

Starfleet has continued to support the Starfleet Marine Corps by assigning several line starships to the Marine Corps. These generally are retrofitted regular starships, with most of the science and family facilities eliminated to accommodate a Marine crew. These ships are generally not tasked with science or exploration duties, but are usually the first to be called on for defense, peacekeeping or humanitarian missions.

In addition, groups of Marines have been recruited by Starfleet Operations whom have shown leadership skills that are well suited to be in different departments serving on Starfleet ships. Retaining their Marine rank, they generally wear the collar of the department they are assigned to and have specialized training and a MOS number to reflect their position.

It is not unheard of for Marines to become commanding officers of starships and starbases, task forces or even fleets, though the general number of Marines in command is far outweighed by regular naval officers. These officers may elect to wear either command red or Marine green, as they have been seen to earn that right through many years of service.

Equipment

This is the basic Marines Zero Alpha-Three based Armor. Used mainly for Combats on fast assault, his Heavier form also come with reinforce Armor and Space Helmet made for all sort of needs.

Type 4 a.k.a Special Force Armor

It's no secret that the duties of the Starfleet Marine Corps Special Force are as dangerous as much as they're difficult. While they may be hated for being rough around the edges as well as being hated by humans for being a reminder of their once violent nature they are the best of the best. As if their tanks, APCs and weapon systems weren't geared towards total military conflict, their armour has the ability to make each man or woman a standing army in their own right.

The Marine Type-4 Combat Armour is a highly effective piece of equipment in maintaining the lifespan of the marine wearing it.

Survivability Systems

Shields

The idea of having a transparent field of energy between you and the enemy is always a welcome thought. With the increase lethality in weapon systems it's no surprise that duty uniforms provide no amount of protection. With the shields on the Type-4 a marine is enabled extra time to return fire or seek cover. Shields can only last up to a couple of shots, four at the most depending on the weapon's settings. They are to be used as a means of second chances, not to be relied upon instead of cover.

NBC/EVA Capability

Space travel has opened up some of the most hostile environments known to sentient species. Y-class planets and even space itself are brutal upon an unprotected individual. The Type-4 is rated for long-term Nuclear, Chemical and Biological warfare environments as well as Extra Vechicular Activity. The marine in question is still able to fully operate, take water and food as well as manage waste. A full face mask attachment for the helmet is all that is needed to turn the armour into this mode. The mask filters out contaminants, the armour itself has a 16 hour storage oxygen tank.

Armour Plating

While shields providing protection against energy-based weapons they provide little in the way of protection against melee weapons and shrapnel. Duranium plates provide a wall of hard metal between the marine wearing it, and sudden death from enemy blades or explosive projected shrapnel.

Electronics

Heads Up Display

The battlefield is often a confusing place and it's on the battlefield that information is critical for success. Either displayed on the faceplate of the helmet or on a crystalline display device over the eye. It allows marines to stay informed on their individual, friendly and enemy status. The HUD displays ammunition, wearer's lifesigns, friendly units and enemy units as well as their weapon statuses and health conditions.

Life Signs Dampener

More often than not the best way to survive a battle is not remain unseen. Sensors negate peoples' ability to remain unseen from these electronic eyes. The Life Signs Dampener prevents the wearer's bio-electrical signal from being revealed, keeping up their stealth profile.

Active Camouflage

The armor's default olive green colour might look all good and proper on inspections but it provides next to no camouflage on the battlefield. The wearer's life signs might be hidden but they are still visible to the naked eye. The active camouflage is the armor's way of breaking the marine's image, keeping them out of enemy sights. The pigmentation of the armor changes depending on the detected environment.

Starship detachment-Olive Green
Forest/Temperate/Jungle Climate-British Army Disrupted Pattern Material (DPM-Dark green, black, brown, beige)
Desert-United States Marine Corps MARPAT (Light cream, light brown, dark brown)
Arctic-White, black
Tundra-Grey, black, light green
Urban-Grey,black,white,brown
Volcanic/Y class planet-red, white, black,brown
Night Operations-Black

Mca.jpg

Full Name: Combat Multi-Purpose Wheeled Vehicle
Informal/Reporting Name: CMW
Classification: Utility Vehicle and Reconnaissance Vehicle

Length: 4.8 meters
Width: 2.2 meters
Height: 1.8 meters
Weight: 5590 lbs

Crew Compliment: 3 (Driver, Commander, Gunner, Passenger)+ 4 wounded when converted

Primary Armament: Mounted Support Phaser, Heavy Phaser Repeater, Photon ack, Anti-tank/air photon launcher
Secondary Armament: N/A
Defensive Systems: Tritainium Alloy armour

Powerplant: Deuterium powered engine
Drive: 4x4

Summary: It was found that with the Argo jeep the rear firing cannon and lack of armour made it more of a defensive vehicle however it was found to perform poorly in aggressive combat missions. In the modern battlefield dictating the tempo of the fight is a key part of winning the battle. Lightly armoured and fast vehicles allow the SFMC to dictate when the enemy rests; never. With the ability of being mounted with a variety of weapons to complete the majority of combat roles the CMW fills the gap most commanders never want left empty.

Of course the CMU has as many number of non-combat functions such as being a supply ferry, ambulance for Starfleet Medical personnel and VIP movement vehicle.

Full Name: LAV X Armoured Naval Infantry Transport
Informal/Reporting Name: Antrack
Classification: Infantry Fighting Vehicle

Length: 7.5 meters
Width: 2.7 meters
Height: 2.8 meters
Weight: 14.7 Tonnes

Crew Compliment: 3 (Driver, Commander, Gunner) +12 Fully equipped marines

Primary Armament: Rapid Fire Photonic Launcher or Long-Range Surface to-Surface/Air Photon Missiles
Secondary Armament: Co-axil pulse firing phaser

Defensive Systems: Tritainium Alloy armour, grid projected shield system, electronic counter measures

Powerplant: Deuterium powered engine
Drive: 6x6

Summary: Like fighters, armoured vehicles in 24th century combat was a moot point. With transporters making ship-to-surface movement instantaneous and pinpoint accurate. For short-term missions it was pointless to use resources to deploy a vehicle when a team could be beamed in right to where they needed to be.

During the Dominion War, Dominion troops supplemented their infantry with heavy tanks and infantry fighting vehicles. During planetary battles EM fields flooded the battlefield, making transportation impossible to ferry reinforcements and supplies to the surface. Losses for Federation troops during the first months reached an all time high.

A solution had to be presented, enter the Antrack. An six wheeled armoured assault vehicle capable of transporting squads of troops to where the needed to go. Safely. Designed to operate when transporters were unavailable due to natural or purposely generated interference as well as serving in medium to long term campaigns where extra firepower, mobility and protection was needed.

Tactics used in the 20th and 21st centuries found themselves in the 24th, and the Marines had themselves a trusted piece of equipment that became a trademark for them as their green uniforms.

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Type-IIM Pulse Phaser Pistol

The Type-IIM is the standard sidearm for the SFMC and while it retains the same firepower to the Type-IIF, the security standard issue, it has improved stability and accuracy due to it's design.

Production Information
Manufacturer: Starfleet Armouries
Model: IIM
Type: Sidearm
Technical Specifications
Size: One handed
Magazine Size: 40 pulse blasts
Fire Mode(s): Semi-automatic
Ammunition Type: Nadion Particles
Operation: Sarium krellide power cell
Rate of Fire: User dependant
Muzzle Velocity: 60% light speed
Range: 120 metres
Affiliation: Starfleet Marine Corps

Marr.jpg

Type-IVb Pulse Phaser Rifle

The Type-IVb is a pulse firing phaser rifle fielded by the Starfleet Marine Corps. Superior in terms of durability, firepower and versatility to Starfleet Security models, it allows the marines to adapt to different tactical situations. It is able to be equipped with an under-slung photonic grenade launcher or a bayonet.

Production Information
Manufacturer: Starfleet Armouries
Model: IVb
Type: Rifle
Technical Specifications
Size: Two-handed
Magazine Size: 200 pulse blasts
Fire Mode(s): Semi-automatic
Ammunition Type: Nadion particles/photon grenades
Operation: Sarium krellide power cell
Rate of Fire: User Dependant
Muzzle Velocity: 60% Light Speed
Range: 800 meters
Affiliation: Starfleet Marine Corps

Phc2.jpg

Marine Assault Carbine Mk II

When boarding parties or defenders of ships have fought the length of their weapons often makes it slower to react and bring their weapons to bear against an enemy force. Such sluggish doctrine costs lives and it's something Starfleet knows of all too well. To give their marine forces an edge in close quarters battle (CQB) they decided to issue the Marine Assault Carbine. The Mark Two features a fully automatic fire rate to aid marines in pacifying enemies up close.

Production Information
Manufacturer: Starfleet Armouries
Model: Mk II
Type: Carbine
Technical Specifications
Size: One/Two Handed
Magazine Size: 100 pulse blasts
Fire Mode(s): Fully Automatic/Semi-Automatic
Ammunition Type: Nadion particles
Operation: Sarium krellide power cell
Rate of Fire: 280 rounds per minute
Muzzle Velocity: 60% light speed
Range: 550 meters
Affiliation: Starfleet Marine Corps

Sspw.gif

Squad Support Phaser Weapon

With maneuverer warfare, suppression is key to keeping the tempo up in battle. The SSPW allows field commanders to suppress enemy positions with a high concentration of phaser fire allowing the rest of his or her marines to flank and move with impunity.

Production Information
Manufacturer: Starfleet Armouries
Model: Type-Va
Type: Light support weapon
Technical Specifications
Size: Two Handed
Magazine Size: 350 pulse blasts
Fire Mode(s): Fully Automatic
Ammunition Type: Nadion particles
Operation: Sarium krellide power cell
Rate of Fire: 280 rounds per minute
Muzzle Velocity: 60% light speed
Range: 800 meters
Affiliation: Starfleet Marine Corps

Phs.jpg

Type-IV Phaser Sniper Weapon

Despite the SFMC being known for nothing more than overkilling, whooping and air-punching manics there is nothing marines dream of more than precision. Airstrikes may gain better coverage but it's when one well placed shot wins a battle that the true marine spirit shows. Marine marksmen are above any unit from any other organisation other than SFSOCOM. Their tool is the Phaser Sniper Weapon which utilizes specialized crystals that keep the luminosity to an absolute zero, keeping the shooter as hidden as possible.

Production Information
Manufacturer: Starfleet Armouries
Model: IV
Type: Sniper Rifle
Technical Specifications
Size: Two Handed
Magazine Size: 30 pulse blasts
Fire Mode(s): Semi-automatic
Ammunition Type: Nadion Particles
Operation: Sarium krellide power cell
Rate of Fire: User dependant
Muzzle Velocity: 60% light speed
Range: 2.5 Kilometres
Affiliation: Starfleet Marine Corps

Photon.gif

Marine Photon Rifle

It is common knowledge that are marines are often outnumbered and outpositioned. The MkII photon rifle ensure that they never become outgunned. Against light armoured vehicles and weapons emplacements the photon rifle flourishes. As a force multiplier it gives squads the ability to remain versatile, light and lethal.

The photon rifle is more or less a miniature ship's torpedo launcher. It uses photon casings much like a photon torpedo and fires using a graviton pulse. The weapon is highly effective against Borg drones as it is almost impossible to adapt to the ever changing modulation of the shots.

Production Information
Manufacturer:
Model: Mk II
Type: Light anti-armour rifle
Technical Specifications
Size: Two handed
Magazine Size: 20 photon casings
Fire Mode(s): Semi-automatic
Ammunition Type: Photonic projectiles
Operation: Graviton launching
Rate of Fire: 60 rounds per minute
Muzzle Velocity: 1100 feet per second
Range: 1 kilometre
Affiliation: Starfleet Marine Corps

Isomag.gif

Isomagnetic Disintegrator

Production Information
Manufacturer:
Model: Type VII-B
Type: Heavy anti-armour/anti-air weapon
Technical Specifications
Size: Two handed
Magazine Size: 1 heavy isomagnetic shell
Fire Mode(s): Single shot
Ammunition Type: Isomagnetic shell
Operation: Graviton launching
Rate of Fire: User dependant
Muzzle Velocity: 1200 feet per second
Range: 5 kilometres
Affiliation: Starfleet Marine Corps